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Grunkfuss The Clown wants to play with you tonight. Sleep with one eye open.
Fun Facts Regarding ONaF 2 VR and Myself.
Upon testing out some stuff, I've determined how VR gameplay will work.
I had to move the vent buttons closer to the player because you will physically touch the buttons/switch to use them.
The first video of testing these mechanics will be up on SUNDAY.
Hey all! It's been a while!
Yep, I missed the original release date by a MILE.
But I think mid to late February is quite a realistic goal, considering I'm back to work on this.
Mid development hell will not kill this project, I gotta bite the bullet!
Peekaboo!
Just stopping in with a quick devlog!
My development unit (my shiny new Oculus Quest 2) is on its way!
I've also begun to program and implement a lights system along with enemy encounters, such as this one here.
That's all for now! Ciao!
Made a VR menu. Kinda cool, bit awkward with Flumpty just standing there. I'll probably add some sort of visual gag. But yeah, I thought it would be clever for the little side cursor to be an eyeball sprite.
WHILE YOU WAIT FOR FLUMPTY'S 2 VR...
Breathing new life into a classic FNaF fangame with a VR remake!
One Night at Flumpty's 2 VR is now underway! The game will be available for Oculus devices and ported to the Vive and Index later.
Check it out! Or I'll have to rip you brand new face!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday











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