Next up
Today's goal: Spend way too much time working on particles to make a convincing blizzard. I need way more flakes tho #horror #horrorgame #gamedev #gameart
Modelling all the boring necessities
Follow if you haven't yet to stay updated on development https://gamejolt.com/games/humancondition/967540
Individually adjusting 1,380 UV chunks by hand. Because anything else is just too sane
Frosty ceiling panels. The devlogs gonna be a lil boring while I work on interior textures. Without giving too much away, there's multiple parts of the facility that all require their own set of textures
U know when the walls of ur freezer get all frosty? Yeah Im tryna figure out a low-poly way to do that
0 comments