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U know when the walls of ur freezer get all frosty? Yeah Im tryna figure out a low-poly way to do that
Started working on interior textures. Parts of the facility will be exposed to the elements and everything needs to be covered in thick frost. Figuring out the look rn so I can turn it into a procedural material in-engine using the same principals
Today's mission: Finish scoring the trailer. Ngl it'll prob have like 60 tracks by the time it's done. I love sound design sm
Individually adjusting 1,380 UV chunks by hand. Because anything else is just too sane
Today's goal: Spend way too much time working on particles to make a convincing blizzard. I need way more flakes tho #horror #horrorgame #gamedev #gameart
Frosty ceiling panels. The devlogs gonna be a lil boring while I work on interior textures. Without giving too much away, there's multiple parts of the facility that all require their own set of textures
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