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HUMAN CONDITION

9 days ago

HUMAN CONDITION trailer dropping at next goal, 100 !!

#horror #gamedev




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U know when the walls of ur freezer get all frosty? Yeah Im tryna figure out a low-poly way to do that

#gamedev #blender #horrorgame #3Dart

Started working on interior textures. Parts of the facility will be exposed to the elements and everything needs to be covered in thick frost. Figuring out the look rn so I can turn it into a procedural material in-engine using the same principals

The facility is coming together

#gamedev #horror #horrorgame

Today's mission: Finish scoring the trailer. Ngl it'll prob have like 60 tracks by the time it's done. I love sound design sm

#horror #audio #sounddesign #gamedev

Individually adjusting 1,380 UV chunks by hand. Because anything else is just too sane

#horror #horrorgame #gamedev #3dart #gameart

Testing partially exposed interior spaces

#gamedev #horrorgame #horror

When you suck at sculpting but refuse to use megascans assets

#gamedev #gameart

A more in-depth devlog today: Thoughts on making everything from scratch

Follow HUMAN CONDITION if you haven't yet! #horror #gamedev

https://gamejolt.com/games/humancondition/967540

Today's goal: Spend way too much time working on particles to make a convincing blizzard. I need way more flakes tho #horror #horrorgame #gamedev #gameart

Frosty ceiling panels. The devlogs gonna be a lil boring while I work on interior textures. Without giving too much away, there's multiple parts of the facility that all require their own set of textures

#gamedev #horror #horrorgame