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HUMAN CONDITION

2 days ago

Frosty ceiling panels. The devlogs gonna be a lil boring while I work on interior textures. Without giving too much away, there's multiple parts of the facility that all require their own set of textures

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Started working on interior textures. Parts of the facility will be exposed to the elements and everything needs to be covered in thick frost. Figuring out the look rn so I can turn it into a procedural material in-engine using the same principals

A more in-depth devlog today: Thoughts on making everything from scratch

Follow HUMAN CONDITION if you haven't yet! #horror #gamedev

https://gamejolt.com/games/humancondition/967540

Today's goal: Spend way too much time working on particles to make a convincing blizzard. I need way more flakes tho #horror #horrorgame #gamedev #gameart

HUMAN CONDITION trailer dropping at next goal, 100 !!

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The facility is coming together

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U know when the walls of ur freezer get all frosty? Yeah Im tryna figure out a low-poly way to do that

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Today's mission: Finish scoring the trailer. Ngl it'll prob have like 60 tracks by the time it's done. I love sound design sm

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When you suck at sculpting but refuse to use megascans assets

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Individually adjusting 1,380 UV chunks by hand. Because anything else is just too sane

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Testing partially exposed interior spaces

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