Changelog:
Implemented a new animation for Fire Wall.
Raised the changes for the target to appear for the "Pirate Hunt" mission.
Text fixes.
Fixed a crash that was caused if attempted to look at the "Pirate Hunt" mission details in the Journal.
Changelog:
Implemented a new animation for Fire Wall.
Raised the changes for the target to appear for the "Pirate Hunt" mission.
Text fixes.
Fixed a crash that was caused if attempted to look at the "Pirate Hunt" mission details in the Journal.
Waz zis? An overhauled map? Yes. Coming soon.
A small teaser for the next update.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Something something... Stuff that I worked on.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
It's a bit early, but I have something cooking. Keep an eye out.
Jump List returns in the next update.
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