
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Next up
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
The new package manager UI in action. Works regardless if you skipped the launcher or not.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
A small teaser for the next update.
https://store.steampowered.com/app/3614300/ARPG_Collection__Sale… Hi everyone!
Remember Norman Jones?
He is coming back! With two friends!
Wishlist "ARPG Collection" now!
(Teaser trailer here: https://www.youtube.com/watch?v=jR6_nmcV2jo&ab_channel=ZeroPoint… )
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
It's a bit early, but I have something cooking. Keep an eye out.
@ElectroStudios @Synth-Studios
here THE ALPHA FOR THE DEEP WITHIN IS OUT!
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
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