Game
Immortal Sins
5 years ago

Build 20201222 released!


​This will probably be the last update for 2020 (unless there's a hotfix needed). This build improved the reliability of the package manager, alongside a batch of bug fixes.

Game

  • Linked the shops together.

  • Fixed some graphical errors.

  • Fixed errors in the text for some items.

Northbridge

  • Implemented tweaks to improve performance.

  • Implemented the following improvements to the package manager:

    • Improved error handling in the first startup.

    • Tweaked the update check to improve error handling.

    • Added a message to inform the player that some of the space will be reserved.

    • Added the option to reset the cache.

  • Updated components and Edge WebView2.



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Added a simple audio system to the launcher.

Game development progresses smoothly. A mini WIP.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Something I forgot to post, this is the official art for 9 Lives, the game I’m currently working on.

I drew it, and I think it’s pretty cool.

What do you think?

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Artwork of one of the creatures in my game, Copy's Quest!

The Leafcher (scientific name: Sasquatch Homofalsus)

New art on the first slide and old art on the second slide

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

A small teaser for the next tech test.

Updated Block Shop!!

Added achievements. Because why not?