Game
Immortal Sins
5 years ago

Build 20201222 released!


​This will probably be the last update for 2020 (unless there's a hotfix needed). This build improved the reliability of the package manager, alongside a batch of bug fixes.

Game

  • Linked the shops together.

  • Fixed some graphical errors.

  • Fixed errors in the text for some items.

Northbridge

  • Implemented tweaks to improve performance.

  • Implemented the following improvements to the package manager:

    • Improved error handling in the first startup.

    • Tweaked the update check to improve error handling.

    • Added a message to inform the player that some of the space will be reserved.

    • Added the option to reset the cache.

  • Updated components and Edge WebView2.



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Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Who did this?

BATTLE SYSTEM IN MY RPG MAKER XP GAME

(srry I forgot to link the post to my game :CC)

#IndieDev #GameDev #videogames #indiegames

Something something... Stuff that I worked on.

While I was busy with my personal life, I've been trying to figure out the aesthetic of this game and since the hourly soundtrack is made in Microsoft Music Producer (an old Windows 98 program) I've decided to make the UI retro stuff inspired :) - Martin

Overhauls on the way.

A small teaser for the next update.

¡Antes del próximo recado, la familia de Ciro debe sentarse a comer !

Pero falta su papá. Que sujeto más extraño...

------------

Before the next errand, Ciro and his family must sit down to eat !

But his dad is missing. What a strange man...

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.