Game
Immortal Sins
5 years ago

Build 20201222 released!


​This will probably be the last update for 2020 (unless there's a hotfix needed). This build improved the reliability of the package manager, alongside a batch of bug fixes.

Game

  • Linked the shops together.

  • Fixed some graphical errors.

  • Fixed errors in the text for some items.

Northbridge

  • Implemented tweaks to improve performance.

  • Implemented the following improvements to the package manager:

    • Improved error handling in the first startup.

    • Tweaked the update check to improve error handling.

    • Added a message to inform the player that some of the space will be reserved.

    • Added the option to reset the cache.

  • Updated components and Edge WebView2.



0 comments

Loading...

Next up

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Enjoy a nice dish, get a nice buff. What's not to like?

MAKE friends and foes, SAVE your friends or EXPLORE the unseen... because DRUG STORY's tomorrow, with the all new CHAPTER 4!

Available August 27th on Windows, MacOS and Linux featuring 4 chapters.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

The full game is available for playing! I hope you all enjoy it! I had some weird troubles trying to release it, but it all should be working properly now, but if you find some bugs or errors, feel free to comment so I can fix it!!

Added achievements. Because why not?

A small teaser for the next update.

# Small tweak for lumberjacks who not only cut down trees, but will also plant them after cutting.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.