Game
Immortal Sins
6 years ago

Build 20201222 released!


​This will probably be the last update for 2020 (unless there's a hotfix needed). This build improved the reliability of the package manager, alongside a batch of bug fixes.

Game

  • Linked the shops together.

  • Fixed some graphical errors.

  • Fixed errors in the text for some items.

Northbridge

  • Implemented tweaks to improve performance.

  • Implemented the following improvements to the package manager:

    • Improved error handling in the first startup.

    • Tweaked the update check to improve error handling.

    • Added a message to inform the player that some of the space will be reserved.

    • Added the option to reset the cache.

  • Updated components and Edge WebView2.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

The Wanderer

I gotta start zoning out more, because that's when I cook stuff like this.

Taking the wraps off. For real this time.

De algún modo, estoy haciendo que este minijuego funcione

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I'm somehow making this minigame work

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Added a simple audio system to the launcher.

Gameplay trailer of my game "Epifanía". A game about rescuing your sister who was kidnapped by demons.

Genre: Turn-based/Comedy/Fantasy/RPG MAKER

[Prefer the itch.io ver]

[ENGLISH] https://matidia.itch.io/epifana-english-version

[ESPAÑOL] https://matidia.itch.io/epifana

Added achievements. Because why not?