The build saved to wrong spot, the intended update post went to the wrong area... today just isn't going well for me, huh?
Anyways, V 0.6.0 should now be available to download.
The build saved to wrong spot, the intended update post went to the wrong area... today just isn't going well for me, huh?
Anyways, V 0.6.0 should now be available to download.
The more things change, the more they stay the same.
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
How about we change things up?
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
I might be having too much fun with this process...
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.
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