Game
FNaF World XL
4 years ago

Burnout Build (V 0.6.5) is live!

(Also I'm taking a break from this.)


burnout_build.png

Hey.

Got enough fixes (and some new content) to warrant a new update.

New content:

Battle:

-3 new characters can be added to the party: Phantom BB, Withered Bonnie, and Endoplush!

-5 new skills can be used: Toxic Balloon, Gloom Balloon, Eye Beam, Unscrew 2, and Waterhose 2!

(Almost all of them have been added to Prize Ball 2's skill pool.)

-3 new bosses now block your way: Bouncer, Seagoon, and Eyesore!

-To compliment the new bosses, 1 skill is now in their toolset: Jumpscare

(Tried adding some others, but that end of things is too broken for me to handle right now.)

-When using either Prize Ball or Prize Ball 2, there is a low chance that instead of the usual skill pool, the ball will instead cast the super rare Plush Storm skill!

-Skill descriptions now feature at the bottom of the Battle frame

Overworld:

-Auto: Giftboxes is now (properly) available

-The map (and player tracker) are now available! Hold tab to use.

(And yes, you can move around the map and collide with items while viewing the map.)

-Finished setting up the framework for Pinwheel Circus and Deep Metal Mine. In technicality, the original overworld is complete!

-Added large stumps

Title Screen:

-Added additional selection borders and text to better explain how to configure a new game

Dee Dee's Fishing Hole:

-Added a new feature! Occasionally, a giftbox will be floating near the bottom of the screen. Pick it up for a special surprise!

In the case of the current build, someone has stuffed them full of XP.

Fixes:

Battle:

-Restructured attack function of enemies

-Rebuilt Challenger encounter formula to better replicate the original game's character-to-zone ratio

(May still adjust values as needed.)

-Rebuilt XP/Level transfer

-Rebuilt structure for deaths/revivals to be more consistent

-Fixed an issue where Jumpscares cast by Prize Ball wouldn't add the full amount

-Fixed Esc Key.

-Fixed an issue where the "RUN!" text wouldn't display when it should be

-Fixed an issue with Crying Child using the wrong setup values

-Increased the attack speed of Endo Army

Overworld:

-Find: Chips has been moved to the overworld!

(Wonder where I put it?)

-Put Headstart: Speed chip and Lolbit's second shop into their proper place on the map

-Moved some spawn positions for token chests

Party select:

-Updated the debug/cheat selection for the new system

-Might have fixed an issue with the original starter party disappearing

(So far it has only happened to me once, still figuring out what is causing it.)

-Fixed some name text not properly showing up

Loading Screen:

-Adjusted display so it won't show characters that are unobtainable in the current build

Removed Content:

-Removed Billy O'hare and Stinkbomb from regular gameplay

And that's about it.

Gonna be honest, I am just about burnt out on the notion of doing more work on the game right now, so I'll be taking a break from doing any fixes/updates. I have hit my limit.

'Till next time.



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Figured it out.

Yeah, we're doing this.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

It's been a long time coming...

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Can't wait to meet you!

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Suppose it was about time that some of these skills got a little extra kick.

First signs of danger.