Game
FNaF World XL
4 years ago

By the way...


golden.png

Also, I should probably clarify some details for newer followers and/or people asking about a mobile port.

The game in it's current state is basically the equivalent of the original FNaF World's Update 1, albeit with less details/effects and more gameplay-related additions/quality of life changes.

It'll still be some time until the game has all the content that was packed into Update 2, and even longer to figure out if assembling a mobile port is even feasible.

Still gotta cap off this first adventure first!

v1_progress_chart.png

'Till next time!



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Next up

New project is having a fun, early outing.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

That time of year again.

Can it be done?

(Also, Happy New Year)

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

I might be having too much fun with this process...

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Suppose it was rude to take down the demo and not at least show off something as compensation.

Suppose it was about time that some of these skills got a little extra kick.

First signs of danger.