Game
FNaF World XL
4 years ago

By the way...


golden.png

Also, I should probably clarify some details for newer followers and/or people asking about a mobile port.

The game in it's current state is basically the equivalent of the original FNaF World's Update 1, albeit with less details/effects and more gameplay-related additions/quality of life changes.

It'll still be some time until the game has all the content that was packed into Update 2, and even longer to figure out if assembling a mobile port is even feasible.

Still gotta cap off this first adventure first!

v1_progress_chart.png

'Till next time!



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Yeah, we're doing this.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

New project is having a fun, early outing.

The more things change, the more they stay the same.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

New look, new direction.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

First signs of danger.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!