Game
FNaF World XL
3 years ago

By the way...


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Also, I should probably clarify some details for newer followers and/or people asking about a mobile port.

The game in it's current state is basically the equivalent of the original FNaF World's Update 1, albeit with less details/effects and more gameplay-related additions/quality of life changes.

It'll still be some time until the game has all the content that was packed into Update 2, and even longer to figure out if assembling a mobile port is even feasible.

Still gotta cap off this first adventure first!

v1_progress_chart.png

'Till next time!



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How about we change things up?

Yeah, we're doing this.

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

It's been a long time coming...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Guess I did a terrible job advertising the items most crucial to this recent update.

(At least it's good to know people can find all of the discs without any extra hints on my part.)

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*