I didn't really wanted to show this so soon since it's only meant for my Ko-fi viewers only atm, but I wanted to talk about the camera mechanic of the game.
After some consideration, I’ve decided to keep the focus/camera mechanic, but with a few tweaks to improve the game's pacing. You’ll no longer have to wait five seconds for a focused flash. Instead, the new system forces you to decide whether to take your time or act quickly under pressure. This "risk vs. reward" element is exactly what I’ve always intended for this mechanic. I won't go into the finer details just yet, I want the specifics to be a surprise.
Animated by me















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