So far, the game now has:
Enhanced Input for movement, camera and basic combat actions;
responsive FPS movement and dynamic FOV;
jumping, stamina use and fall damage;
a stamina system with delayed and adjustable regeneration;
directional dodging with stamina cost, cooldown and collision checks;
the first modular HUD with Health, Armor, Stamina, Ammo, Grenade and Blood Tempo;
a shared UI theme for the HUD;
event-based HUD updates without constant Tick updates.
Armor, Ammo and Grenade are still placeholders for now, since their actual gameplay systems will be implemented later.
The important part is that the first checkpoint has been reached: moving around, jumping, dodging and managing stamina already feels like a proper foundation for the game.
Next comes the combat system — sword attacks, the revolver, grenades and the first real combat tests.
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