Game
A Day In The Life












5 years ago

Celebrating pride month and all our other brothers and sisters fighting the world over for the personal freedom and rights that are still denied us. Some new menu themes that will crop up on each load up shown.




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Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Finally, you can sell the fruits/veg of your labour. :)

Flat color commission for @avioletfeline

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Me trying to explain my hyperspecific ship that works on my hyperspecific AU

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Buttons ver 2- jumpscare Test

December 7th art !! We locking in fr, and I can’t believe 2026 is 104837 energy drinks away

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.