Game
A Day In The Life












5 years ago

Celebrating pride month and all our other brothers and sisters fighting the world over for the personal freedom and rights that are still denied us. Some new menu themes that will crop up on each load up shown.




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Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Opinions on a new graphics style?

Photo I snapped during music production class

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Some people from my school again. This time obviously not based on a photo.

Noah, Eskhil, Florian and Damien

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Drew my friends pet bug as humanoid

I don’t know what type of bug it is so don’t ask me(it looks like part everything)

#bug #art #digitalart #fursona #oc #furry #humanoid #chibi

Finally, you can sell the fruits/veg of your labour. :)