Next up
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.
Buttons jump scare test shot
HAPPY BDAY AND SPAWNDAY @General_Skaza_ ![]()
!!
Nartonne and Skaza share the same bday and are NOT happy about it HAVE A GREAT heckin DAY
Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.
Mastermind
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
Opinions on a new graphics style?























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