Next up
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
Character customization: How and why bother? (expand)
(Mines and menus preview build)
Available for testing now
Heya!
Frank art.
Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.
Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.
Is he a... you know....
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

























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