Game
A Day In The Life












5 years ago

Celebrating pride month and all our other brothers and sisters fighting the world over for the personal freedom and rights that are still denied us. Some new menu themes that will crop up on each load up shown.




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Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

My first ever animated sticker pack is now available in my shop! I had a lot of fun making these!

#BubblyRee

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

yo i bought an ipad art from yesterday bc today i literally broke the pen and i have to buy a new one..

(Mines and menus preview build)

Available for testing now

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Silky redesign cuz he was a bit too boring before

#BubblyRee

Character customization: How and why bother? (expand)