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Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860
spidey doodles!
Buttons jump scare test shot
damn, 100 new followers in just over a week :0 yall are crazy tysm for all the support so far (especially on my first pride piece, was shocked at how well that did!)
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
happy bday @Victoree ![]()
!!

Character customization: How and why bother? (expand)






















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