Game
FNaF World XL
6 years ago

Challengers Preview


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Hey, all! Got a bit of special content to show off today.

While roaming the overworld, you may end up finding a new entity roaming around. This one is very easy to identify from the rest, due to it’s larger size and oddly familiar hues…

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If you run into it (or rather it runs into you), there’s a pretty good chance that you’ll have a one-on-one battle with a challenger.

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These seemingly possessed characters will put up quite the fight (and may even end up with a few new tricks), but beating them will bring you to a brand new screen for unlocking characters! (The photo doesn’t do it too much justice, seeing as the victory theme carries over from battle.)

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Still gotta put in text, but it’ll display both the names of the skills, as well
as be another place to have skill descriptions.

Well, that’s about it for this preview. Got to do some extra work on the challengers, get more skills working, get a few more characters added, and then see how many enemies I can model/rig/animate/code in before I burn out.

‘Till next time!



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Motivation has returned in a substantial enough way.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

How about we change things up?

First signs of danger.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

The more things change, the more they stay the same.

Yeah, we're doing this.

I might be having too much fun with this process...

New project is having a fun, early outing.