Game
FNaF World XL
7 years ago

Challengers Preview


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Hey, all! Got a bit of special content to show off today.

While roaming the overworld, you may end up finding a new entity roaming around. This one is very easy to identify from the rest, due to it’s larger size and oddly familiar hues…

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If you run into it (or rather it runs into you), there’s a pretty good chance that you’ll have a one-on-one battle with a challenger.

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These seemingly possessed characters will put up quite the fight (and may even end up with a few new tricks), but beating them will bring you to a brand new screen for unlocking characters! (The photo doesn’t do it too much justice, seeing as the victory theme carries over from battle.)

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Still gotta put in text, but it’ll display both the names of the skills, as well
as be another place to have skill descriptions.

Well, that’s about it for this preview. Got to do some extra work on the challengers, get more skills working, get a few more characters added, and then see how many enemies I can model/rig/animate/code in before I burn out.

‘Till next time!



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Next up

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Can it be done?

(Also, Happy New Year)

New project is having a fun, early outing.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

Suppose it was rude to take down the demo and not at least show off something as compensation.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

New look, new direction.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.