Game
FNaF World XL
6 years ago

Challengers Preview


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Hey, all! Got a bit of special content to show off today.

While roaming the overworld, you may end up finding a new entity roaming around. This one is very easy to identify from the rest, due to it’s larger size and oddly familiar hues…

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If you run into it (or rather it runs into you), there’s a pretty good chance that you’ll have a one-on-one battle with a challenger.

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These seemingly possessed characters will put up quite the fight (and may even end up with a few new tricks), but beating them will bring you to a brand new screen for unlocking characters! (The photo doesn’t do it too much justice, seeing as the victory theme carries over from battle.)

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Still gotta put in text, but it’ll display both the names of the skills, as well
as be another place to have skill descriptions.

Well, that’s about it for this preview. Got to do some extra work on the challengers, get more skills working, get a few more characters added, and then see how many enemies I can model/rig/animate/code in before I burn out.

‘Till next time!



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The more things change, the more they stay the same.

Motivation has returned in a substantial enough way.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

First signs of danger.

How about we change things up?

New project is having a fun, early outing.

New look, new direction.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.