I just thought I'd mention that I recently found a paint net plugin that allows me to compile GIFs into animations. I've wanted to do an animated thumbnail for some time, but didn't have a way to compile the images into a singular animation GIF file. Game's not dead BTW, just a combination of nervousness of how people will react to the game; as well as dealing with some personal life stuff (namely my glasses frame snapping, had them since 2017 lol.) Just thought I'd let people know about this, so that no one gets confused by the thumbnail changing out of the blue lmao.
Next up
2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.
Working on a guide video for TH:R, with focus on jokes/engaging content within the script, as well as summarizing most game mechanics with visual aid. Don't know when it will be finished, or if it will be on Youtube or Odysee, or just GJ. Sample included:
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
Mangle (Fixed)
I thought this would be fun to model, and I've been in a bit of a FNaF mood again.
I want Hord, need hord, must become gud at hord!
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
Page 18 of my FNAF AU comic: Wiring the Stage See all finished pages here: https://ko-fi.com/album/Wiring-the-Stage-D1D41I5P0M New page: every Friday
V2.0.0 Released















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