Onionsan cutscene pixel size mismatch has been resolved in a different way! I did not make 2x sprites, but the cutscene is a bit different now and doesn't need them anymore.
A new task has been added: The Foundry overworld pacifist story/cutscene re-work is going to happen before Citadel starts. After completing Starton OW update, I realize it won't be as hard as I thought
I will be deferring the updates to Papyrus' house and the Starton inn/shop for later. I have zero motivation to do it and haven't had it for the entire time.
I will also be re-working Squeakre later. Same problem, no motivation.
Next up
Here at redleaf industries, we have expert planning capabilities :3
can you believe it guys
Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.
If you want this update, go here:
https://spacey-432.itch.io/outertale
Thanks!
literally 1984
we do a little computing
And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.
Big progress!!
Next demo is 56% complete
At last, it's time for the 2,000 follower special!
A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1 ![]()
Thank you everyone for following the game!
20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING
introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)
To whomever it may concerneth
tell your friends AND foes!! (art by @NerNot1
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