Next up
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
Buttons ver 2- jumpscare Test
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
Character customization: How and why bother? (expand)
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
Opinions on a new graphics style?
(Mines and menus preview build)
Available for testing now
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.
Buttons jump scare test shot











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