Game
A Day In The Life

6 years ago

Character portraits won’t be making it into the game until one of us learns how to make a face in 26x26 pixels or less. :D




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working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Buttons ver 2- jumpscare Test

Buttons jump scare test shot

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

(Mines and menus preview build)

Available for testing now

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.