Game
A Day In The Life

6 years ago

(Mines and menus preview build)

Available for testing now


It's taken a bit longer, but we have the next test build ready for play. Once more these builds are not intended to represent the finish game, rather they demonstrate mechanics and new features.

Features this update include:

*Many, many bug fixes to previous farm test build

*Save systems have been expanded to three files

*Tools are now part of the players inventory

*Lighting system overhaul

*Demo shop now open for business (outside your house)

*Sell produce and earn money with the export box.

*Example NPC (Very basic and lacking unstable behaviours)

*Mine example added with 30 random floors to explore.

*Improved player physics.

As stated above this build is not representative of the complete game. Anything and everything is subject to change as we go on (especially sprites).

Find any bugs or have suggestions do let us know ;)



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Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Celebrating pride month and all our other brothers and sisters fighting the world over for the personal freedom and rights that are still denied us. Some new menu themes that will crop up on each load up shown.

Opinions on a new graphics style?

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Is he a... you know....