Next up
it's hard to get a screenshot for screenshot Saturday without spoiling what this project even is yet, so I went to a closed in area so you can't see anything besides You and the grass.
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
Stylized Toy Freddy, Toy Bonnie, and Toy Chica
now the main 4 characters are complete! ^^
(behind the scenes in replies)
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
The game is working great on Steam Deck! I just tried the latest build on it and it stays at a stable 90 for the most part! Though there is one thing causing it to lag down to 70, so im going to look into that, though I think I know what it might be.
Here's a look at Charlotte's new model for TEAM SLAY-BELLS! ^^
It has a few changes, but I wanted to keep her design relativity similar ^^
I hope you all enjoy this new model!
I've been making a new model of Charlotte for TEAM SLAY-BELLS (Kick-Bell will remain unchanged design wise).
I'm a little nervous to share it because idk if people are going to like it or not, lol ^^
but it's almost done!
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)


























3 comments