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Game
TEAM SLAY-BELLS
2 years ago

Christmas!

Just a week away!

It got here so fast!




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Brainstorming idea #2

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I decided to add a break button to the game Pressing this on ground slows you down faster, while in the air you will come to a complete stop and hit the ground like a stomp.

(Both of these only work if you're going fast)

#Devlog

Charlotte has some new moves up her sleeve! (if she had sleeves, but that's not what's important right now)

Here's a look at one of Charlotte's new moves in the testing area!

I'm going to be participating in #ArtFight this year! ^^

This is going to be my first (full) Art Fight year! I'm so excited! ^^

https://artfight.net/~Miles-Games

@Leeeeee is a Jolter to Watch and 3D Modeler with almost 4 years of experience! Follow @Leeeeee before the quest ends on June 10 and you'll get Coins!

Brainstorming idea #3

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I decided to have (non collectable) speed bells!

The regular bells now just keep your maximum speed going, while the speed bells can make you much faster than you would usually be able to go!

I'm ready to explore the Sugar Dungeons!!

(A 3D model I made of Bub based on his appearance in Bubble Bobble Sugar Dungeons!)

created a normal map for the bells to help give them more of an illusion that they're 3D.

Here's the #Blender animation I've been working on for the last little while!

I made it to celebrate 30 years of HeR Interactive (the company that makes the Nancy Drew games) and 100 years of the Nancy Drew books! What do you think?

working on the new skybox!

It animates now!