Yeah, I decided to release a Christmas gift for you guys. Merry Christmas, that's all there really is to say.
NOTE:
Also, I've decided that I want THR to be my last fangame, at least for now. I just want to leave the fanbase for a bit, and who knows; I might come back later. But for now, I just want to be freed from the fandom, and be able to reassess my life and the choices I made up to this point. Now that's all.
Next up
Won'tgoanywhere,leastItried... Image recovered F28,2026... Random Asset Memories... H2,2017...
I know this isn't really a meme, but I found the result absolutely hilarious. This thing ain't takin' people's jobs yet lmao. So I harassed Google's AI to see what it thinks about my fnaf fangame, and the result is absolute gold:
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
C0M3 B@(K L00K @G@1N $0M3TH1NG CH@NG3D!
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
Made a hybrid view scrolling camera scheme, but with the actual mouse cursor instead of a mouse controlled movement-based object for fun. Used some in-engine calculations for movement detection, and used the Power System Object extension for moving mouse.
Patch V1.0.4
Leprechaun 2 (1994)
Hilariously dumb film










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