Game
FNaF World XL
2 years ago

Classic Edition Version 1.1.82 is here


New Content:

-Prize Ball 2 now has a chance to cast Gift Boxes

-Prize Balls now have a chance to cast Hallucination and Magic Hammer

Fixes:

-Addressed major issue where the searing effect was not properly configured and was instead stacking it's damage on top of the toxic effect. It now should work at it's most appropriate (and devastating) capacity.

-The duration of searing applied by Searing Bite has been nerfed

(0.06-0.16 seconds -> 0.06-0.12 seconds)

-Fixed issue where the toxic effect from the Geist Lair would carry over to fights in areas that shouldn't have the toxic effect

-Toxic effect is now configured to track each bubbled teammate separately, rather than rely on the party lead's bubble

-Fixed issues where poison effect was tracking the wrong player and would not subtract the duration in the back team

-Removed Bubble Breath's ability to block poison damage

-Fixed issue where the active turn was not properly swapping off of teammates that are frozen or dead

-Lowered the chance of Prize Ball 1 and 2 casting a Prize Ball 3 skill

(1 in 60 and 1 in 30 -> 1 in 120 and 1 in 60)

-Fixed an issue where Prize Ball 1 and 2 rare skill casts were not accounting for the more recent additions to the skill pool

-Reduced the health range where Hocus Pocus automatically casts during Oscar V2's challenge fight to make it a bit more feasible

(100,000 -> 10,000)

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Got a (mostly stable) demo ready for the occasion!

I think I know what needs to be done to shake up XL's next public appearance...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New project is having a fun, early outing.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

New look, new direction.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.