Game
FNaF World XL
2 years ago

Classic Edition Version 1.1.82 is here


New Content:

-Prize Ball 2 now has a chance to cast Gift Boxes

-Prize Balls now have a chance to cast Hallucination and Magic Hammer

Fixes:

-Addressed major issue where the searing effect was not properly configured and was instead stacking it's damage on top of the toxic effect. It now should work at it's most appropriate (and devastating) capacity.

-The duration of searing applied by Searing Bite has been nerfed

(0.06-0.16 seconds -> 0.06-0.12 seconds)

-Fixed issue where the toxic effect from the Geist Lair would carry over to fights in areas that shouldn't have the toxic effect

-Toxic effect is now configured to track each bubbled teammate separately, rather than rely on the party lead's bubble

-Fixed issues where poison effect was tracking the wrong player and would not subtract the duration in the back team

-Removed Bubble Breath's ability to block poison damage

-Fixed issue where the active turn was not properly swapping off of teammates that are frozen or dead

-Lowered the chance of Prize Ball 1 and 2 casting a Prize Ball 3 skill

(1 in 60 and 1 in 30 -> 1 in 120 and 1 in 60)

-Fixed an issue where Prize Ball 1 and 2 rare skill casts were not accounting for the more recent additions to the skill pool

-Reduced the health range where Hocus Pocus automatically casts during Oscar V2's challenge fight to make it a bit more feasible

(100,000 -> 10,000)

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Next up

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Motivation has returned in a substantial enough way.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

It's been a long time coming...

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Suppose it was about time that some of these skills got a little extra kick.