Game
FNaF World XL
1 year ago

Classic Edition Version 1.1.82 is here


New Content:

-Prize Ball 2 now has a chance to cast Gift Boxes

-Prize Balls now have a chance to cast Hallucination and Magic Hammer

Fixes:

-Addressed major issue where the searing effect was not properly configured and was instead stacking it's damage on top of the toxic effect. It now should work at it's most appropriate (and devastating) capacity.

-The duration of searing applied by Searing Bite has been nerfed

(0.06-0.16 seconds -> 0.06-0.12 seconds)

-Fixed issue where the toxic effect from the Geist Lair would carry over to fights in areas that shouldn't have the toxic effect

-Toxic effect is now configured to track each bubbled teammate separately, rather than rely on the party lead's bubble

-Fixed issues where poison effect was tracking the wrong player and would not subtract the duration in the back team

-Removed Bubble Breath's ability to block poison damage

-Fixed issue where the active turn was not properly swapping off of teammates that are frozen or dead

-Lowered the chance of Prize Ball 1 and 2 casting a Prize Ball 3 skill

(1 in 60 and 1 in 30 -> 1 in 120 and 1 in 60)

-Fixed an issue where Prize Ball 1 and 2 rare skill casts were not accounting for the more recent additions to the skill pool

-Reduced the health range where Hocus Pocus automatically casts during Oscar V2's challenge fight to make it a bit more feasible

(100,000 -> 10,000)

2
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Suppose it was about time that some of these skills got a little extra kick.

Figured it out.

It's been a long time coming...

Motivation has returned in a substantial enough way.

Can't wait to meet you!

Guess I did a terrible job advertising the items most crucial to this recent update.

(At least it's good to know people can find all of the discs without any extra hints on my part.)

Yeah, we're doing this.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)