
Cleaned up the code
More assets
Programmed Chef Molasses
Introduced Hammon the Hitman, Diablo's younger-but-taller brother
Added mobile controls (only visible on mobile)
Opening scene: rough art in progress
Next up
This is a video of a short #sidescroller #horror with a Timer mechanic. When would it be a great time to play this kind of game? (before bed, after work, while waiting for something, or another time?) Comment down below! It's for course research
A small #sidescroller #horror inspired by me getting sick at the start of the year and binging on Atlantic Canadian folklore! I call it Escaping Ankou! Currently in Alpha.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Got Project Deep into Beta, yay!
I mainly just have to work on the art and figure out some leftover bugs in the programming. I want to have a mobile option, too. It's gonna be a Horror Collectathon
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I wanted to try custom controls for my games, but it was always on the Options Menu To-Do list, the last things I did. I decided to I'll add it to the Pause Menu so people can change it anytime. Right now I'm moving it to the UI's Layout
Got an idea for another game recently. One where we're underwater and get to see some fishies! Might have some collectathon elements. Funfact: I used Yi from the Nine Sols music video by Collage as a reference for the rough sprite.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
2.8.0’s release will be this Friday. I started a new summer job this week and it’s been great so far, but I;m also very tired. I’m starting to commission play testers to help me out with it’s development. Thanks for everyone’s support!
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