Game
A Day In The Life
5 years ago

Code for npc navigation has come on by leaps and bounds after creating a few editor tools to speed up the process. Soon enough they will be ready and pushed out in a quick update focusing on the hud redesigns and giving you access to the shop interface.




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Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Character customization: How and why bother? (expand)

(Mines and menus preview build)

Available for testing now

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.