
Compared to in ITCH.IO this game gets more attention here, &, it has more downloads here apparently in a shorter amount of time. So, I'll post some dev updates. I suppose. Here's a sneak peek of the 1st breaker room in the 2nd floor.
Next up
Made some new CG and testing out the new tileset, I could've done more but I was busy writing the plot for the 2nd chapter. There are also some new CH2 sprites, check it.
Another Breaker Room segment sneak peak, the game's 2nd floor is almost done, actually it IS done, I'm just fixing bugs and junk while doing a test playthrough.
Yudgement Day Update v0.2.0
Just did some design changes and added a new ending. The gameplay is a little harder maybe but not really hard, but the new secret ending wraps up all the scattered lore pieces that I hinted on.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Family band complete!
Microsoft Windows XP Unprofessional (windows logo prototype)
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