Game
Dungeon Mercenary
7 years ago

Complexifying quests


I’ve been extending internal code to be able to make quests interact between each other. First, a chain of prisoner rooms (in orange): Key (± symbol) to first locked room is freely available, while key to the second locked room is within the first locked room; hence the “chain” #indiedev #gamedev #screenshotsaturday

5d0a27d36b476.png


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