I’ve been extending internal code to be able to make quests interact between each other. First, a chain of prisoner rooms (in orange): Key (± symbol) to first locked room is freely available, while key to the second locked room is within the first locked room; hence the “chain” #indiedev #gamedev #screenshotsaturday
Next up
Back to indie dev...
Not a mockup
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
Pixel Card Wars: How gamedev proceeds (hand design)
Connecting levels: adding the world view 🗺️
Creating the game's page on GJ, new team: Evil
I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.
Pixel Card Wars: new cards: spells and items
Completing the board
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