Game
Conquered
9 years ago

Conquered v0.3.3 meep mop update


5d0b39063b736.png

Features

  • Day Counter at the start of a day (0600).

Changes

  • Monsters don’t attack tribe-less units anymore.

Bug fixes

  • Crashing when there’s no wall built by night.

  • melee units missing attacks because of moving backwards.

  • Archer holding an arrow on walk animation.

  • Monster death animation not playing.

  • Units not able to pickup items when upgrading the camp.

  • Equipment overlapping at the shop

  • Projectile only rotating towards target instead of velocity direction.

  • units moving during an attack.

  • units duplicating coins when getting the same coin at the same frame.

  • dead units still targeted by enemies.

  • equipment not dropping.

  • melee units walking backwards towards target sometimes.

  • upgrading the camp removes all previously bought equipment.

  • units with an area attack can damage through walls

  • Range units charge towards targets.

  • units closing in towards target when there’s already enough range to attack.



0 comments

Loading...

Next up

Development Update v0.5.7

Post ESGS Dev Log

Development Update v0.4.4

The Big One - Major Art Rework v0.6.0 (PRE-ESGS) Dev Log

Development Update v0.4.2 - Water Reflection

Pixel Art Progress

v0.6.4 - Test Optimizations

Family band complete!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname