Game
Conquered

7 years ago

Post ESGS Dev Log


5d0ab1bbe3151.png

Just finished with ESGS Indie Arena!

HUGE thanks to Gwen, Francis and the team behind it!

It was fun and got a lot of interesting feedback and player behavior observations. I’ll be posting an update (v0.6.4) in a couple of days for the most critical issues found and an update(v0.6.3) for tonight for players who requested links.

Post ESGS Day 3 Patch Changes (v0.6.3):

  • Simplified and rewording of the tutorial

  • Wall health increased a lot

  • Swordsmen health increased

  • builder hammers are now larger (easier to distinguish from other units)

  • Spearmen range cooldown: 3s-> 5s melee cd: 5s->2s

  • Archer range cd: 5->2s

  • Modified some wall sprites

  • Added health bars

  • wall to unit positioning adjusted (for “better” arrow projectiles and wall avoidance)

  • initial village recruits don’t take long to recruit anymore

  • headless fiends:

    • will now drop coins stolen from player

    • don’t make coin sfx on death anymore

    • recolored sprite

  • Improved Keyboard Controls(Sorry Ms. QA)



0 comments

Loading...

Next up

Pixel Art Progress

Development Update v0.5.7

The Big One - Major Art Rework v0.6.0 (PRE-ESGS) Dev Log

v0.6.4 - Test Optimizations

Development Update v0.4.2 - Water Reflection

Development Update v0.4.4

Another house i made long time ago.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.