Game
Conquered

8 years ago

Post ESGS Dev Log


5d0ab1bbe3151.png

Just finished with ESGS Indie Arena!

HUGE thanks to Gwen, Francis and the team behind it!

It was fun and got a lot of interesting feedback and player behavior observations. I’ll be posting an update (v0.6.4) in a couple of days for the most critical issues found and an update(v0.6.3) for tonight for players who requested links.

Post ESGS Day 3 Patch Changes (v0.6.3):

  • Simplified and rewording of the tutorial

  • Wall health increased a lot

  • Swordsmen health increased

  • builder hammers are now larger (easier to distinguish from other units)

  • Spearmen range cooldown: 3s-> 5s melee cd: 5s->2s

  • Archer range cd: 5->2s

  • Modified some wall sprites

  • Added health bars

  • wall to unit positioning adjusted (for “better” arrow projectiles and wall avoidance)

  • initial village recruits don’t take long to recruit anymore

  • headless fiends:

    • will now drop coins stolen from player

    • don’t make coin sfx on death anymore

    • recolored sprite

  • Improved Keyboard Controls(Sorry Ms. QA)



0 comments

Loading...

Next up

Development Update v0.5.7

Development Update v0.4.4

Pixel Art Progress

v0.6.4 - Test Optimizations

The Big One - Major Art Rework v0.6.0 (PRE-ESGS) Dev Log

Development Update v0.4.2 - Water Reflection

Successful landing

#screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

So here's the first of the zodiac signs i will make for the next weeks.