Game
FNaF World XL
7 years ago

Costume Contest Update


Hey, all. Sorta tired and sick while posting this, but I should get it out while it’s on my mind.

There’s still about a week until the contest ends, so you might want to get in entries soon.

Also, got a bit of an offer if certain things happen (or in this case, don’t.)
If the number of entries is below 11, all participants will get the grand prize instead of the normal ones. (For those who weren’t keeping track, that’s up to 11 OCs that can be featured either as a playable character, or an NPC.)

Well, gotta go sleep off a sore throat. ‘Till next time.



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That time of year again.

Yeah, we're doing this.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Suppose it was about time that some of these skills got a little extra kick.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)