Game
FNaF World XL
3 days ago

Course of action


Okay, so it looks like the last poll ended on a tie, so I think I'll do everyone a solid and just focus on the core essentials for this final update to Classic Edition. I'll just prioritize wrapping up work on the costume updates and try to make sure there aren't any egregious, game breaking bugs.

It shouldn't take me too long to get the costume changes implemented using the new skill tracking system, but it's hard to say... I'm not 100% sure how many other new skills I'll need to add to fit the aesthetics of certain costumes.

So... yeah. Update in the works, will try to wrap it up ASAP. May also end up giving it another (small) public outing very, very, very soon. (Within ~18 hours, to be more precise.)

I don't have a good closing bit to wrap up on, so instead take some more WIP costume skill previews.

screenshot_2025-05-16_000819.png
screenshot_2025-05-16_001143.png
screenshot_2025-05-16_002252.png
screenshot_2025-05-16_001909.png

'Till next time!

1


0 comments

Loading...

Next up

It's been a long time coming...

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

First signs of danger.

Motivation has returned in a substantial enough way.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Yeah, we're doing this.

New project is having a fun, early outing.