Next up
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
Having a lot of fun playing Tomodachi Life LOL
Working on an Orchestral styled rendition of PAC-Village from PAC-MAN WORLD 2 ^^
I really like how it's turning out, so I wanted to share what's done so far! (it's using VSTs that I never really play around with too often, as well as audio sampling)
RAUUUGGGHHHHHH
GO MY BALLOON FISH
RAUUUGGGHHHHHH
I added the ability to do tricks when you're on one of the floaty carrot trails! ^^
If you run fast into one of the trails, the tricks will add up to your maximum speed when exiting the trail, as the trails carry your momentum when running!
I just found an old, unfinished version of Team Slay-Bells's intro cutscene!
This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.
Wanted to try a different kind of model, so I modeled Blue and Magenta from Blue's Clues ^^
(Behind the scenes included)
I'm really happy with how I got them to almost look like cut-outs in 3D!
Today I added the ability to choose your own character, instead of having them be set to the player number.
In addition to this, I've also added some unlock-able ones! (four of them shown in the post) ^^
Crazee Dayzee 3D Model ^^
(With behind the scenes)
Added food
































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