Game
TEAM SLAY-BELLS

3 months ago

Created a texture based depth shader for the face ^^


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Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

it's hard to get a screenshot for screenshot Saturday without spoiling what this project even is yet, so I went to a closed in area so you can't see anything besides You and the grass.

NEW RELEASE:

Scruffy Gets STRUCK by a Meteor!

https://gamejolt.com/games/John_Scruffy_SuperFreaks_Attempts_To_…

This is a short and simple game I made for @MrFreaks 's FreakJam 3! ^^

Control Scruffy! Avoid the

m e t e o r s

once again, it's hard to get a screenshot without spoiling what this project is,

so here's two screenshots that I feel doesn't spoil anything about what it is yet!

looks like a nice friendly flower and a happy cloud to me!

Updated the graphics a tiny bit ^^

I also added NPCs that you can talk to!

(not showing dialogue yet since I don't want to spoil anything)

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

The game is working great on Steam Deck! I just tried the latest build on it and it stays at a stable 90 for the most part! Though there is one thing causing it to lag down to 70, so im going to look into that, though I think I know what it might be.

Waiting animations

I'm feeling generous today! Here's a little gameplay teaser ^^

#ScreenshotSaturday #GameDev

(Gameplay footage is still W.I.P, things may change between now and the future)