Next up
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
it's hard to get a screenshot for screenshot Saturday without spoiling what this project even is yet, so I went to a closed in area so you can't see anything besides You and the grass.
NEW RELEASE:
Scruffy Gets STRUCK by a Meteor!
https://gamejolt.com/games/John_Scruffy_SuperFreaks_Attempts_To_…
This is a short and simple game I made for @MrFreaks
's FreakJam 3! ^^
Control Scruffy! Avoid the
m e t e o r s
once again, it's hard to get a screenshot without spoiling what this project is,
so here's two screenshots that I feel doesn't spoil anything about what it is yet!
looks like a nice friendly flower and a happy cloud to me!
Updated the graphics a tiny bit ^^
I also added NPCs that you can talk to!
(not showing dialogue yet since I don't want to spoil anything)
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)
The game is working great on Steam Deck! I just tried the latest build on it and it stays at a stable 90 for the most part! Though there is one thing causing it to lag down to 70, so im going to look into that, though I think I know what it might be.
Waiting animations
I'm feeling generous today! Here's a little gameplay teaser ^^
(Gameplay footage is still W.I.P, things may change between now and the future)

































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