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TEAM SLAY-BELLS
6 months ago

Waiting animations




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I added the ability to do tricks when you're on one of the floaty carrot trails! ^^

If you run fast into one of the trails, the tricks will add up to your maximum speed when exiting the trail, as the trails carry your momentum when running!

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

Here's Vanella's updated design for TEAM SLAY-BELLS ^^ (Sorry it took a while to post an update for another one of the characters, lol!)

(Behind the scenes Blender screenshots included)

Johan's model is now Unity ready! (WIP)

Rendered in Unity (URP)

More Sonic doodles

The road hides many mysteries... and now the interface does too

Added in a new mechanic into TEAM SLAY-BELLS today ^^

This was very fun to get working!

Late night Sonic doodle / dynamic pose test!

(This is my own design for him)

Spoiler Alert! Viewer advice: But watch it anyways ;)) A lot has changed in Bilby so this is another teaser, follow and like for more!

#devlog #rpg #indiegame #trailer

Created a texture based depth shader for the face ^^