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43
Game
Through the Field
3 years ago

Created the game page!

Early asteroid development in this version. Lasers destroy them as well as them colliding with one another. I'm experimenting with a sort-of-random decision on which asteroid is destroyed in the collision (or both).




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Tweaked the background a bit, layers are more subtle and have varying opacity. I added particles to the laser hitting rocks & there's health and damage logic working there too. There's gems and tractor beam action too! Look as the number goes up!

Been awhile, but oh yes I now have MENU > SELECT VESSEL > PLAY THE DARN GAME working! Hopefully I can upload this version tomorrow. todo: make the weapons work in an awesome & satisfying way.

The video looks a bit choppy, screen record on a Chromebook

Whoa it's been too damn long. The first enemy type is a drone that hangs out in the fields. Destroying one sends it flying into other objects. I created an auto-pilot, it's not smart, really just a debug tool that turned out to be a nice screensaver.

Bandit Trap is Out Now!

Defend your home using inventive boobytraps as the Trapper, or team up as three sneaky Bandits and try to escape with the loot!

Quests inspired by the game are in your quest log now!

Check out the game: https://bit.ly/bandittraplaunch

New version released as early alpha! I did this bc the game kinda works as a nice screensaver right now ><

Press 1-5 to equip/un-equip weapons, everything auto-fires right now. Once you reach the top it just restarts. Levels just go up for now...

Have you played Bandit Trap?

New quests celebrating the game have entered your log. Tell us about YOUR favorite trap from Bandit Trap using the tag #MyFavoriteBanditTrap.

Get the game: https://bit.ly/bandittraplaunch

Phaser beams on full!

New ability & auto-firing is working for both weapon types. Many more abilities in the pipeline too! I like the particle effects on the collisions so far but I want to add some color there. I'm getting sick of this grey ship too..

Levels now go up!

I tweaked the turning radius and bullet speed, still a lot of testing to do there but this feels much better. Next up is damage to the player from collisions and consuming engine power when firing

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Space nukes!

I finally have this weapon working close to how I want. As with everything at this stage, there's plenty of tweaking to be done. I turned off the other weapons for this vid.