Game
Sherlock Holmes: The Art of Deduction (Develoment)

1 year ago

Currently working in the 3d model of the Palace of Westmister and the Big Ben




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Sherlock Holmes: The Art of Deduction is being developed in Unreal Engine 5. This project has been in development for 1 month. And it is a very ambitious project in which I will try to recreate 19th century London at 1:1 scale.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

a drawing I did because I was bored😪. But I love how it turned out.😊

Only true badasses may pass! #conceptart #art #gamedesign

Let's gooo! Sub-15 minutes achieved thanks to a new skip found by @mazou !

My new Endfall demo Any% world record is 14:48! Used safe strats and got too excited here and there, but I'm satisfied. Thanks to @ElPichon for the game, and y'all beat my time! ;D

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.