Re-balanced some of the enemies.
Re-adjusted the "Stunned" state to be a lot less obnoxious.
Adjustments to events and text.
Adjusted the scene after the pub fight so it doesn't soft lock the player.
Fixed some tileset errors.
Fixed a bug, where dining at the inn didn't heal.
Fixed a bug, where ordering some of the plates wouldn't change the table price.
Fixed a bug, where leaving the inn would teleport the player outside of the inn.
Fixed a bug where the launcher music didn't play.
Next up
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
A small teaser for the next tech test.
Taking the wraps off. For real this time.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
Something something... Stuff that I worked on.
Overhauls on the way.
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
Enjoy a nice dish, get a nice buff. What's not to like?












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