Re-balanced some of the enemies.
Re-adjusted the "Stunned" state to be a lot less obnoxious.
Adjustments to events and text.
Adjusted the scene after the pub fight so it doesn't soft lock the player.
Fixed some tileset errors.
Fixed a bug, where dining at the inn didn't heal.
Fixed a bug, where ordering some of the plates wouldn't change the table price.
Fixed a bug, where leaving the inn would teleport the player outside of the inn.
Fixed a bug where the launcher music didn't play.
Next up
A small teaser for the next tech test.
Who did this?
Overhauls on the way.
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Complete the quests in your quest log.
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A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Something something... Stuff that I worked on.
An updated title screen.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.












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