Re-balanced some of the enemies.
Re-adjusted the "Stunned" state to be a lot less obnoxious.
Adjustments to events and text.
Adjusted the scene after the pub fight so it doesn't soft lock the player.
Fixed some tileset errors.
Fixed a bug, where dining at the inn didn't heal.
Fixed a bug, where ordering some of the plates wouldn't change the table price.
Fixed a bug, where leaving the inn would teleport the player outside of the inn.
Fixed a bug where the launcher music didn't play.
Next up
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
A small teaser for the next tech test.
Enjoy a nice dish, get a nice buff. What's not to like?
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Taking the wraps off. For real this time.
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Added a simple audio system to the launcher.












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