Game
Immortal Sins
3 years ago

D0.40 Update 2 released!


It’s been a while since the last update. Summer ended up just a hectic as spring. Regardless, I worked on a new update. This is primarily a lot of fit and finish work, fixing some issues and improving some aspects. I’ve also done some optimizations to northbridge so it works faster and remove the WebView2 component (since it’s no longer necessary). The links on the “Information” menu will simply open the sites on your browser. Thus, all of the mirrors will have one package that is smaller. Also, this update brings the overhauled Crystal Caves as well.  

Here’s the changelog: 

Game 

  • FPS Sync turned on by default. 

  • Overhauled Crystal Caves. 

  • Consolidated and re-designed the map. 

  • Re-worked the battles to accommodate this. 

  • Tweaked the ration of smaller squads to large ones. 

  • Updated renderer. 

  • Added hints for the game mechanics. 

  • Tweaked and/or fixed some of the text. 

  • Tweaked the accuracy of the squadron. 

  • Tweaked the accuracy of Ramming Punch. 

  • Tweaks to the crash report system. 

  • Minor balance to the Assassin. 

  • Reduced the number of items to cache. 

  • Fixed a bug where the text for "Guardian Angel" isn't showing. 

Northbridge 

  • It will now show if the launcher is checking the game's files at startup. Reduces the time from the splash screen to the launcher UI. 

  • File checking is skipped when the game is launched from the launcher (instead of the shortcut in the Jump List). 

  • Performance and memory usage improvements. 

  • Removed the WebView component as it is no longer necessary. 

  • The shortcuts under the "Information" menu will simply open the pages on the default browser. 

 



0 comments

Loading...

Next up

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Something something... Stuff that I worked on.

Added achievements. Because why not?

I've decided that I'll be posting some stuff from the game to showcase the features implemented so far - first is the DIFFICULTY SELECTION, the very first thing that greets you in the game! HYSTERIYA and HARDCORE mode are locked behind beating Episode 1!

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

HERE WE GO!!

Ciro & his Friends FULL ENGLISH DEMO!

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Los Periplos de Ciro y sus Amigos!! DEMO COMPLETA en Español!

----------------------------------------------

English version soon...

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.