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osu!3D
6 months ago

Daily updates are back (for as long as they can be), baby!

Here is the gameplay environment (static). Y'all ain't ready for the dynamic environment, though!


Progress for Monday, October 14, 2024

  • Worked on the static environment and its color variants.

Further notes

The environment is in the shape of a dome. Its design was influenced by many factors, such as:

  • the fact that this game is in 3D (for the most part)

  • the original game's nature of being influenced b circles and triangles

  • some inspiration from Arcaea


This post was scheduled for the 15th at 3 AM.



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The main modes buttons for the main menu!

Thoughts?

time to do some reflections!

This is a quick li'l showcase, not a daily update. No code has been changed since my last post, I designed the (unfinished) reflections code a while ago.

It's a bit broken due to polygonal pen clipping not being a thing yet

Hello, classmates! I was finally able to work on the title screen for School Shenanigans. I also added a nice gamepad configuration screen!

What do you think of the layout? If elements could be made more simple or detailed, please let me know!

To whoever created this #MarioDayPowerup who let them cook

#Mar10DayPowerup

#MarioDayArt

Preview #2 for the Dynamic environment (Hypersync)

I posted this three hours later than I should have

This video has been sped up to 2x because the lag is geting on my last fucking nerve

Get your gym shoes on, everybody, because the next available demo for School Shenanigans is out now, featuring two minigames and the same two boss battles from last demo!

And of course, the demo is also available on Scratch:

https://scratch.mit.edu/projects/1106113221/

Gonna watch Sonic 3 tomorrow why tf do people say GRWM

image: youtube.com/@foozle

#FanArtFriday

if this kind of question doesn't cease to exit on my math test i ain't passin'

I had to, so many people on discord have already accused me of being a weirdo for stupid stuff