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osu!3D
6 months ago

This video has been sped up to 2x because the lag is geting on my last fucking nerve


Progress for Monday, October 17, 2024

  • The main menu is now a dome (or as close as I could make it to look like a dome without making it look weird so it's basically a cylinder or a cuboid).

Further notes

  • I was considering using a wireframe dome like the one in the background for the gameplay environment, but it was super laggy (as all graphically complex TurboWarp projects are for some reason) and I didn't want details to affect the gameplay experience.

  • Notice the slider text being offset. Just so you know, that happens every so often and I cannot control it at the moment, sorry.



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Preview #2 for the Dynamic environment (Hypersync)

I posted this three hours later than I should have

MERRY CHRISTMAS!!!

time to do some reflections!

This is a quick li'l showcase, not a daily update. No code has been changed since my last post, I designed the (unfinished) reflections code a while ago.

It's a bit broken due to polygonal pen clipping not being a thing yet

Just Dance outro

Hello, classmates! I was finally able to work on the title screen for School Shenanigans. I also added a nice gamepad configuration screen!

What do you think of the layout? If elements could be made more simple or detailed, please let me know!

To whoever created this #MarioDayPowerup who let them cook

#Mar10DayPowerup

#MarioDayArt

Get your gym shoes on, everybody, because the next available demo for School Shenanigans is out now, featuring two minigames and the same two boss battles from last demo!

And of course, the demo is also available on Scratch:

https://scratch.mit.edu/projects/1106113221/

'Sbeen awhile since my last update for this game so here's a short overview of what I've been cooking as well as everything that's changed since my last post (read the article).

Next will be implementing the song select menu and leaderboards (maybe)!

Gonna watch Sonic 3 tomorrow why tf do people say GRWM

image: youtube.com/@foozle

#FanArtFriday

Daily updates are back (for as long as they can be), baby!

Here is the gameplay environment (static). Y'all ain't ready for the dynamic environment, though!