Greetings,
recently I wrote about publishing a remastered version of Dark Cell with new features, bug fixes and other cool stuff. I decided to start a Dev diary to write a bit about my progress.
First of all, Remastered version will have one visually noticeable update: you will no longer be able to see almost the entire environment around the character. In other words: the character view is now zoomed-in, creating a scarier and tenser atmosphere than before. The character sprite was also changed, along with a new animation. Here is a screenshot to give you a clearer picture of what I’m trying to describe:
(note: right-click on the image and choose “View image” to view it in 1920x1080 resolution)
I also started polishing the story. There will be a different intro with real-time cutscenes which will explain the backstory of the main character and the environment.
I’ll post further progress next week :)
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