Next up
The Indie Game Showcase is on at the Microsoft Pitt Street Store in Sydney this weekend, and Dawn of the Tyrant will be there with a host of other great indie games! If you’re nearby, come along and give it a try! We'll be there on Saturday from 1-4pm.
New texture designs for the mysterious geodesic lines that appear on the ground in our first zone: The Thunderstone Geometries.
Ugh. This stuff sure doesn't look healthy...
Today I made some updates to the Quests panel – which is now called the Progress Log. As well as showing the Quests the player has, it now also shows the percentage completed for the current Zone.
I updated our old 2D helper NPC icons with new 3D ones. Much happier with these. More sparkles too! :D
Today I'm just working on improving some dialogue UI – but it's part of a bigger project where we are expanding our dialogue system and exploring adding voice acting for ALL game dialogue, which is exciting! 😀
The Symmetron Pillar is now visible almost everywhere in the level – I wanted to add it in as a constant reminder of the bigger objective and context. Had to fiddle with some shaders and textures to get it appearing in spite of the global fog settings.
So
i may or may not make an full art of some person or i may just leave this like that-
Bandana Dee the Dream Friend
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.











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