Next up
Today I made some updates to the Quests panel β which is now called the Progress Log. As well as showing the Quests the player has, it now also shows the percentage completed for the current Zone.
New texture designs for the mysterious geodesic lines that appear on the ground in our first zone: The Thunderstone Geometries.
The Symmetron Pillar is now visible almost everywhere in the level β I wanted to add it in as a constant reminder of the bigger objective and context. Had to fiddle with some shaders and textures to get it appearing in spite of the global fog settings.
I updated our old 2D helper NPC icons with new 3D ones. Much happier with these. More sparkles too! :D
The Indie Game Showcase is on at the Microsoft Pitt Street Store in Sydney this weekend, and Dawn of the Tyrant will be there with a host of other great indie games! If youβre nearby, come along and give it a try! We'll be there on Saturday from 1-4pm.
Ugh. This stuff sure doesn't look healthy...
Today I'm just working on improving some dialogue UI β but it's part of a bigger project where we are expanding our dialogue system and exploring adding voice acting for ALL game dialogue, which is exciting! π
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.











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