Next up
Today I'm just working on improving some dialogue UI – but it's part of a bigger project where we are expanding our dialogue system and exploring adding voice acting for ALL game dialogue, which is exciting! 😀
The Indie Game Showcase is on at the Microsoft Pitt Street Store in Sydney this weekend, and Dawn of the Tyrant will be there with a host of other great indie games! If you’re nearby, come along and give it a try! We'll be there on Saturday from 1-4pm.
New texture designs for the mysterious geodesic lines that appear on the ground in our first zone: The Thunderstone Geometries.
The Symmetron Pillar is now visible almost everywhere in the level – I wanted to add it in as a constant reminder of the bigger objective and context. Had to fiddle with some shaders and textures to get it appearing in spite of the global fog settings.
Today I made some updates to the Quests panel – which is now called the Progress Log. As well as showing the Quests the player has, it now also shows the percentage completed for the current Zone.
I updated our old 2D helper NPC icons with new 3D ones. Much happier with these. More sparkles too! :D
Dawn of the Tyrant will be part of the Microsoft Indie Gaming Showcase held at the Sydney Pitt Street store. We'll be there on Saturday October 19th between 1-4pm, so if you're a Sydneysider, come by and give the Alpha a try!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?











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