Game
Dawn of the Tyrant

5 years ago

The Symmetron Pillar is now visible almost everywhere in the level – I wanted to add it in as a constant reminder of the bigger objective and context. Had to fiddle with some shaders and textures to get it appearing in spite of the global fog settings.




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New texture designs for the mysterious geodesic lines that appear on the ground in our first zone: The Thunderstone Geometries.

Ugh. This stuff sure doesn't look healthy...

I updated our old 2D helper NPC icons with new 3D ones. Much happier with these. More sparkles too! :D

Today I made some updates to the Quests panel – which is now called the Progress Log. As well as showing the Quests the player has, it now also shows the percentage completed for the current Zone.

Dawn of the Tyrant will be part of the Microsoft Indie Gaming Showcase held at the Sydney Pitt Street store. We'll be there on Saturday October 19th between 1-4pm, so if you're a Sydneysider, come by and give the Alpha a try!

Today I'm just working on improving some dialogue UI – but it's part of a bigger project where we are expanding our dialogue system and exploring adding voice acting for ALL game dialogue, which is exciting! 😀

The Indie Game Showcase is on at the Microsoft Pitt Street Store in Sydney this weekend, and Dawn of the Tyrant will be there with a host of other great indie games! If you’re nearby, come along and give it a try! We'll be there on Saturday from 1-4pm.

Path of Kami: The Evolution of the Lore

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^