Loading...
1,955
Game
Zefyr - A Thief's Melody
2 years ago

Just sailing my turtle on the ocean, enjoying the blue skies and waters... Nothing fancy, but hopefully there's a smooth and peaceful vibe to it.




10 comments

Loading...

Next up

Some random screens from my game: climb, stealth, turtle ride, and a boss! I made everything with Blender & Unity.

I added waves and foam to the ocean 🌊🌊🌊

I used vertex displacement and multiple layers of textures & masks to avoid obvious repetitions. Still work in progress, but it's starting to get interesting. The render stack was quite complex to setup however !

A bit of gameplay: turtle ride, climb, and stealth... Hope you like it ! Made with unity & blender

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

DAY 4193: I'm working on gardens, grass, plants, FXs & day/night cycle to polish this Mansion level. I feel like a gardener/architect :) It's starting to look OK I think! As usual, if you want to help me, you can share & follow me. Thanks a lot !

LGBTQ+ Game Dev Icons:

Rebecca Heineman is a trans woman, award-winning Space Invaders player, and game dev who worked as a dev on The Bard’s Tale, Myth III, and more.

She was inducted into the International Video Game Hall of Fame in 2017.

Hey! Last month I've worked on polishing the chapter 3 of the game. Levels include a villa, an grassy island, mines, a lava boss and some kind of factory. I hope you like it! Made with Unity, Blender & Krita. As always, like & follow to support me!

✨ Finally! After 12 years of crazy solo dev, my game Zefyr: A Thief's Melody releases on June 2, 2025!🎉

🐢 Sail the ocean on a cute turtle

🏝️ Climb every island

🏴‍☠️ Confront or avoid pirates

🦊 Heal animals

I'm super happy !

Made with Blender & Unity

Pride Month (3)

*Muah*

Based on headcanons. 💙🖤

#Sonadow #Sonic #Shadow #LGBTQIA #PrideMonth

I'm working on polishing the magnetic grapple fx & sfx. It works pretty nice with the wall climbing. What do you think?