Game
Rogue Cadet
9 years ago

Day 66


Day 66: Today I thought I would be more productive. I was wrong. I just didn’t managed to get much done. I didn’t even finished the ship selection menu. When I see what I’ve done today, I have trouble believing I actually spent the whole day “working”. I couldn’t code straight. I knew what I wanted to do. I knew how to do it. But I just couldn’t. That was weird. I just couldn’t stay focused more than 5 minutes. Then I would go waste time on the net. And when I forced myself to not do that, I would just daydream. I’m not used to that. Usually I can focus whenever I want. And getting focused is almost instant. All that to say that tomorrow, I’ll try something new. I’m taking a day off. I wasn’t sure it was the right solution. But that way I’ll know if that works or not. All that to say I didn’t do much. But I should still say what I did or try to do, so today I:

  • Worked on the ship selection menu. Yesterday I thought that I would finish that in the morning. I was wrong. At the end of the day I didn’t get much further. I have the start of a new animation. And that’s pretty much it. I even tried a method where I write pseudo code comments to know what I need to do, and then implementing it. It’s really simple code too. Just some custom animations. But It was like running on a treadmill.

  • Looked at how to save stuff. The thing about this menu, is that it has a lot of implications on multiple features. Well actually it just shows data from multiple features. But since these features don’t exist yet, it’s like doing the UI has a lot of dependencies. One of them was saving. I need to have the current data like “is this ship unlocked?”. I thought about multiple solutions. One that I liked was to have a ScriptableObject for all the static data. And one for the game save. The thing is you can’t put persistent data in a ScriptableObject outside Unity editor. So you can’t use it as a save file. But what I want to do is a bit different. I want to still use a binary save file. But load the data at start and put it into a ScriptableObject. That way saved data is accessed like the GameData: Through direct references set in the editor. I did a quick test to see if I could put data into a ScriptableObject while in build mode. But I had weird bugs. The linked object was there in the editor, then was simply null in the builds. Later I founded out that the object was being corrupted for an unknown reason. Then I decided to leave it at that and go back to the UI because I was just messing around.

  • Did a brainstorm with my roommate about ships types, powers and upgrades. Unlike last time, it was more efficient. Having defined a “box” enabled use to think inside and outside it. In total I have like 5 pages of stuff. I need to put this in organized digital documents before I can say that the designs tasks are over. But honestly this is the most productive thing I did today.

  • Vaguely followed the train jam ticket sales. I really don’t have enough money to participate, but it felt somewhat good to see the tickets becoming sold out (in one hour). Felt a little like I’m part of it. A friend of mine went crazy and bought a ticket. That’s so cool, I really envy him (but not his wallet).



0 comments

Loading...

Next up

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

Alone Together....

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

2d lighting experiment

Only true badasses may pass! #conceptart #art #gamedesign

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

A sneak peek at the new OST, can you guess what this song will be used for? 🤔