Game
Trauma Pets

4 days ago

Day 7 of gamedevving about Trauma Pets

Woke up feeling like dog ass in all sorts of way, thought this wouldn't end up being a productive session, but i think i squeezed enough progress for the new minigame to feel like i didn't entirely waste today.




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Day 4 of gamedevving about Trauma Pets

Outside of an annoying visual bug that's been bothering me for weeks, everything from yesterday's testing list was finished, plus a ton of other minor stuff i found along the way. A greatly productive day all around.

Day 3 of gamedevving about Trauma Pets

Today was my weekly testing day, and like it's been the case many weeks before, i've accumulated a big list of minor gripes that i'll take care of tomorrow and the following days. Productive few hours of work there.

Day 2 of gamedevving about Trauma Pets

A day all about the story elements and the writing, this one. Anything else was confined to the smallest of tweaks, but i'd still say it was a productive session overall.

Day 6 of gamedevving about Trauma Pets

Instead of continuing work on the new minigame i started yesterday, i randomly decided it would be a good idea to introduce a rudimentary weather system to the game, plus some other stuff. Solid session, i'd say.

Day 11 of gamedevving about Trauma Pets

I think i did everything there's to do about the Trauma Pet's genetics between yesterday and today, save for the inevitable bugs that will pop out. Future days will focus on other more boring stuff.

Day 8 of gamedevving about Trauma Pets

The new minigame is technically functional, even if still a bit boring and a big janky. Wahoo. Also, i did a bunch of minor tweaks to the game's overall aesthetics. An overall light session, today.

Day 10 of gamedevving about Trauma Pets

Did extensive work on the Trauma Pets themselves, giving them more visual and gameplay variety, rebalancing some of the mechanics pertaining them, and fixing a few bugs. Quite a productive session, today.

Since i'm here i might as well start reposting my own drawings.

Day 9 of gamedevving about Trauma Pets

Mostly a session focused about aesthetics and small bug fixes/balance tweaks, nothing major. The big news for today is that i updated the screenshots on the game's page! Barely noticeable to most, but hey. Marketing.

Dai 1 of not gamedevving about Trauma Pets, i guess

I took a day off from making stuff to regain my own sanity. Played a very cool Japanese game called Linda³ through emulation pretty much my entire free time, i can't wait to write about it on Backloggd.