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Day 6 of gamedevving about Trauma Pets
Instead of continuing work on the new minigame i started yesterday, i randomly decided it would be a good idea to introduce a rudimentary weather system to the game, plus some other stuff. Solid session, i'd say.
Day 5 of gamedevving about Trauma Pets
Taken a break from Linda³ to start working on a new minigame, nothing strictly involving using your own Trauma Pets, something more akin to a carnival game, using your fishing rod, with prizes on the line.
Day 10 of gamedevving about Trauma Pets
Did extensive work on the Trauma Pets themselves, giving them more visual and gameplay variety, rebalancing some of the mechanics pertaining them, and fixing a few bugs. Quite a productive session, today.
Happy valentine's day, goobers
Day 4 of gamedevving about Trauma Pets
Outside of an annoying visual bug that's been bothering me for weeks, everything from yesterday's testing list was finished, plus a ton of other minor stuff i found along the way. A greatly productive day all around.
Day 7 of gamedevving about Trauma Pets
Woke up feeling like dog ass in all sorts of way, thought this wouldn't end up being a productive session, but i think i squeezed enough progress for the new minigame to feel like i didn't entirely waste today.
Since i'm here i might as well start reposting my own drawings.
Day 9 of gamedevving about Trauma Pets
Mostly a session focused about aesthetics and small bug fixes/balance tweaks, nothing major. The big news for today is that i updated the screenshots on the game's page! Barely noticeable to most, but hey. Marketing.
Day 11 of gamedevving about Trauma Pets
I think i did everything there's to do about the Trauma Pet's genetics between yesterday and today, save for the inevitable bugs that will pop out. Future days will focus on other more boring stuff.
Dai 1 of not gamedevving about Trauma Pets, i guess
I took a day off from making stuff to regain my own sanity. Played a very cool Japanese game called Linda³ through emulation pretty much my entire free time, i can't wait to write about it on Backloggd.












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