6 years ago
Dedicating a small fraction of time to working on future needs for Chun-li. Work in progress.
(I'm getting 3S flashbacks; EY EY EY EY EY EY EY)
Next up
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
More progress on Nathan Graves CotM sprite rip.
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
More progress on Simon Super Castlevania IV sprite rip.
Rip rip rip. More ripping for Simon, Super Castlevania IV.
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