Game
Mega Man: The Rulers of Space

5 months ago

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5.
#gamedev #megaman




1 comment

Loading...

Next up

It was difficult to snap a good angle, but the new stray's ear is always scrunched like that. So my wife ended up naming him Scrunchie. Sorry to everyone who volunteered a name 😅 It is fitting for him though!

I just had an absolute FREAK OUT MELTDOWN because I noticed Kirby was missing a tooth. Turns out dogs lose their baby teeth like humans do, so false alarm 😅

God's stinkiest goblin, helping me rest.

Kirby seems like he's not growing much now? Maybe he'll be tiny forever.

When Dr Wily goes HARDSTYLE

Project(s) & Health Update

I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-

I DEMAND another Mega Man Show!

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart

Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects. #MegaMan #UnrealEngine

Streaming today 10/17 at Noon Central Time on Twitch and YouTube! Follow, Subscribe, turn on notifications to come hang out and celebrate VGM and more!

I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.