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7 months ago

"Deep Space Chill"

There's something familiar in this tune... can't put a finger on it...




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"Annexed Factory", the music for the Toy Factory stage that will be going in NF. Music done by me using FL Studio Mobile. Art is AI generated using Google Gemini.

Dev update: Skill Tech

All playable characters have offensive, defensive, or status affecting tech to help them battle the horde! Working on animations to improve the visual appearance!

"Exospheric Groove ", a theme I made a few months back. Let me know what you think.

Made some updates to NF:

•Distance based view panning

•"shootover " object collisions working better

•Walls now become semi-transparent when players walk behind them

•Fixed enemy spawning

"After Dark", a party themed tune that intend to use in a game down the road. If you're listening from your phone, I'd suggest using a Bluetooth speaker to get the most out of your listening experience... and crank it up high to get that deep bass kick!

This is the concept for the first boss in my game, a super heavyweight pro wrestler themed zombie known as Gargantuar.

Update on NF:

ShopBot works great! Updates the cost of upgrades and recovery, and has 8 power ups that can be used during play! May update the cost of upgrades to make it more challenging by adding higher difficulties.

"Shop", a 90s contemporary jazz style theme I made for my brother to use in his game, although I may also use it in mine.

Long video of a hovercar designed in Blender for "Project Hyperdrive", a game I'm preparing to make in the near future.

Been a tad busy lately, but here's a bit of what I'm up to: I've been working on a workaround for view panning in GM:S, using angle and distance instead of margins. So far, it's working well, and I'll be making modifications to get it just right!