Next up
That time of year again.
How about we change things up?
Suppose it's rude to come back doing polls without showing some sort of progress for it.
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
Yeah, we're doing this.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
It's been a long time coming...
New project is having a fun, early outing.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Suppose it was about time that some of these skills got a little extra kick.











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